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Tech Document - Gustaff Mk. II

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BHI-SLUS-01140-00896a2 "GUSTAFF MK.II" Heavy Artillery Armor - Technological Specifications Document
For Classified Eyes Only - By Speedwagon Foundation Officials
Transcribed by Charles S. Swanson II

Height: 14 feet, 7.5 inches
Weight: 670 pounds
AI simulated age: 3.27 years old
Interior Skeleton: Reactive Titanium/Japanium combination metal framework
Armor: Depends on Armor plating

Head is equipped with:

   * Broad-range Eye Camera: Allows for long-distance viewing from inside the mech. Equipped with Infrared, Ectowave, Thermal and Night Vision scanners.
   * HAYATOM Inc. Voice Recognition System: Can recieve vocal orders from up to ten yards away.
   * HAYATOM Inc. Voice Generation Device: Utilized as a megaphone-like 'vocal' system for pilot to command orders to outside troops up to twenty yards away.
* BONNE Inc. Radio Transmission/Reception System: Allows the pilot to recieve and transmit messages along shortwave and deltawave radio frequencies.
* Beacon Bomb Cartridge Launcher: A head-mounted launcher for explosive nanoflares. The flares leave behind residual nanomites that send out a homing signal recieved by the squadmates accompanying the Gustaff, allowing them to investigate (or attack) the intended target.

Chest is equipped with:

   * Accumulative Photon Energy Generation Device: Stores photonic energy by means of a hybrid of Holon and Photon Power production, using Refractors coated with Japanium to magnify Photon output significantly for cleaner energy. Can generate the necessary energy which fits in the Gustaff's power batteries.
   * Central Control System: The Gustaff's AI "brain" which can be activated for remote control.

Back is equipped with:

* BONNE Inc. Emergency Ascension Thrusters: Allows the Gustaff to jump. Enables a second jump or a hover function in midair.
* BONNE Inc. Modular Equipment System: Allows the usage of modular Special Weapons to replace the Search Buster with various weapons, such as the Magna Crusher, Tera Drill, or Hyper Shell; it also allows the use of the Lifter Arms, Leo Treads, Hydro Ballast, or Hover Legs.

Arms are equipped with:

   * Search Buster Mk. II: The Gustaff's basic weapon. Converts the Photon Energy to fire out a high-powered 'shotgun blast' of concentrated energy.
   * Energy Amplification Device:  Amplify the energy, to release a more powerful shot/cone of energy.
   * Speedwagon Foundation Experimental Variable Weapons System: Can use special weapons, by processing the simulated battle data of previous Robot Masters and Mavericks. The standard Special Weapon hard-wired within is the Chameleon Sting.
* BONNE Inc. Modular Equipment System: Allows the usage of modular Special Weapons to replace the right Lifter Arm with various weapons, such as the Magna Crusher, Tera Drill, or Hyper Shell; it also allows the use of the Lifter Arms, Leo Treads, Hydro Ballast, and Hover Legs.

Legs are equipped with:

   * Full Auto Balancer (Gyroscopic Stabilization System): Can land cleanly in any area, from any kind of state.
   * Emergency Acceleration System: Accelerate in a blink of an eye, can dash around at enormous speed, can airdash.

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MES Special Weapons - The various Special Weapons the Gustaff Mk. II can utilize.

* Firebreaker: A sword bearing a striking similarity to Sol Badguy's Junkyard Dog sword. Requires no energy to use.
* Itano Cluster: A rocket launcher that fires out clusters of mini-missiles that home in and change direction to target opponents.
* Tera Drill: A hexagonal drill arm with the ability to expand the drill bit to six times its normal size.
* Magna Crusher: A bomb-launching arm; the explosives magnitize and draw in enemies before they detonate. The explosives can stick to walls and detonate in a number of ways; remotely, proximity, or timed.
* Hyper Shell: Fires out a firecracker that spreads damage over a wide area. Cannot be fired while moving. Slows down movement by a considerable degree, only mitigated by the Hover Legs.
* Remote Charge: Releases a number of mini-satellites that fire piercing lasers while closing in on enemies; when they are close, they explode with an EMP charge that has a slight chance to paralyze the target, increasing if the target has a weakness to electricity; if they are mechanical in nature, but not clockwork, the weakness chance is magnified considerably.
* Revolver Vulcan: Fires out rapid electrically-charged bullets that paralyze enemies, like the Remote Charge. The bullets reflect off walls at odd angles.
* Helhund: A shotgun weapon that deals spreading damage with shells mixed with an incindeary chemical. Closer enemies take the brunt of the damage.
* Vortex Cannon: One of Fatman's three favorite weapons, and why wouldn't it be? Sucks up money, energy cubes, and items to be collected. It also sucks in small enemies and crates and stores them in a contained four-dimensional hypercube; the enemies can then be fired out as live ammunition.
* Reflect Bouncer: The second of Fatman's other favorite weapons. Fires out an explosive firecracker that releases more powerful explosive bomblets; the bomb and bomblets bounce around before they detonate. Can be reflected off walls.
* Ultra Rifter: The third of Fatman's favorite weapons. Using bullets of contained exotic matters from parallel universes, it fires out gravimetric singularities that lock into a single place and begin drawing enemies into quickly opened up mini-Ultra Wormholes, much like the Magna Crusher. Unlike the Magna Crusher, the Ultra Rifter's Ultra Wormholes can draw closer to one another and combine into slightly larger Wormholes that increase in draw strength. They sustain themselves for a short time before dissipating.
* Nitrogen Streamer: A small flamethrower-like weapon that spits out a stream of plasma-form liquid nitrogen. Freezes enemies.
* Photon Splitter: The equivalent of Megaman's Shining Laser. Fires out a rapid bolt of piercing laser energy that can be precisely aimed and fired within a first-person view.
* Harbinger Shot: The Gustaff Mk. II's ultimate weapon. An upgrade to the Beacon Bomb launcher; Fires out Photon particles that paint targets on the ground, which sync up to observations satellites for the Speedwagon Foundation. A short time later, after final authorization, a series of surgical orbital bombardments is made from the ion cannons of an Orbital Weapons Platform nearest to the geosyncronous location of the current battlefield.

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MES Equipment - The various Equipment Modules utilized by the Gustaff Mk. II.

* Lifter Arm: The standard Equipment Module. Allows the mech to lift and manipulate things with its hands.
* Leo Treads: Tank treads based on the Leopordo tank. Slow movement, but allows the Gustaff to navigate floors that implement status impairments without suffering from them.
* Hydro Ballast: A plated flexible ballast that allows the Gustaff to move in water and acid/lava (with the right armor plate upgrades).
* Hover Legs: Legs based on the Hover Gustaff. Allows the mech to navigate itself over all terrains, as well as hover for high distances.

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Armor Plate Upgrades - The various armors that can increase the Gustaff Mk. II's damage resistance. Includes Barrier Plugs and the Ablative Poncho.

* Base Plating: The Gustaff Mk. II's base armor. Tri-layered steel with a light titanium blend.
* Padded Plate: Hex-layered Steel with a weaved Titanium/Kevlar blend.
* Mirror Plate: Hex-layered Titanium/Kevlar weave with a Mirror Coat to each layer.
* Linked Plate: Octi-plated Chogokin Z/Titanium weave with magnetized nanogels between layers.
* Aegius Plate: Octi-plated Chogokin Z/Vibranium/Titanium weave, Mirror Coat to each layer, and magnetized nanogels between layers.

* Flame Barrier: Prevents draining damage from fire and lava floors.
* Shock Barrier: Prevents paralysis and shock damage from electrified floors.
* Frost Barrier: Prevents freezing damage from iced floors.
* Shield Charger: Projects a forcefield around the Gustaff, absorbing damage. Enemies who strike the forcefield with physical attacks take counter damage.
* Ablative Poncho: A raggedy, hastily-made sheet of burlap and canvas, hydro-coated with an ablative chemical to dissipate energy attacks for a short time.
A document of technical specifications for the Bonne Heavy Industries heavy artillery armor, serial number BHI-SLUS-01140-00896a2, named 'Gustaff Mk. II'.

Preview picture by an anonymous drawbro of /m/, god bless his heart. Colored by Fatman.

Original mech concept/design by Capcom Production Studio 2/Capcom, expanded upon by Charles 'Fatman' Swanson. This mech concept is for fun, and I take no credit for making it.
© 2011 - 2024 MystShadow20xx
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DestinyDecade's avatar
Wow. I know Fatman would pilot this but would Tron be able to use it?